As a realtime 3D artist, my work in Unreal Engine has spanned digital human creation, environment design, film production and pipeline development. I'm committed to pushing creative boundaries, exploring innovative techniques, and trying new approaches. Here is a selection of a few UE projects.
Client work, environment art for project Scorn
Client work, advertisement
Personal work, animated short film
Client work, music video teaser
Client work, digital human Bejby Blue
Personal work, digital human Cyberpunk Borat
Client work, digital human Troll