As a realtime 3D artist, my work in Unreal Engine has spanned digital human creation, environment design, film production and pipeline development. I'm committed to pushing creative boundaries, exploring innovative techniques, and trying new approaches. Here is a selection of a few UE projects.

Client work, environment art for project Scorn

Client work, advertisement

Personal work, animated short film

Client work, music video teaser

Client work, digital human Bejby Blue

Personal work, digital human Cyberpunk Borat

Client work, digital human Troll